
25Level 11-Xanathar's Outer Sanctum, Lower Reaches. 24Level 10-Xanathar's Outer Sanctum, Mantis Hive. 7Ability Scores and Other Characteristics. Tion and subject to the appropriate civil or criminal action at the discretion of the copyright holder(s). Īny persons reproducing any portion of this clue book for any reason, in any media, shall be guilty of copyrightviola. To machine readable form this clue book without the prior written consent of TSR, Inc. No one may copy, photocopy, reproduce, translate, or reduce No one is permitted to sell copies of this clue book to any person or institution except as provided for by writtenĪgreement with Strategic Simulations, Inc. This clue book is copyrighted and includes proprietary information belonging to TSR, Inc. Ĭopyright 1991 Strategic Simulations, Inc. This clue book is provided "as is."ĪDVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are trademarks owned by and used underlicense from TSR, Inc., Lake Geneva, WI USA. makes no warranties, express or implied, with respect to this due book, its quality, mer-chantability or fitness for any particular purpose. reserves the right to make improvements in the product described in this due book at arry-time and without notice. The sewers beneathWaterdeep hold many secrets.ĭetailed maps let youknowwhat lies ahead. 01991 TSR, Inc.1991 Strategic Simulations, Inc.
PC EYE OF THE BEHOLDER MAPS LICENSE
Treasure Guide- Lists thespecial items in the game so youwon't miss a thing!ĪDVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS and the TSR logoare trademarks owned by and used under license from TSR. Solutions-Completesolutions for the hardestpuzzles in the game - so thatany player can complete theentire quest!ĥ. Hints-Just a push inthe right direction for thosetricky puzzles in the game. Maps-Complete,detailed maps withouthints-for easy reference. Strategy- Hints on : selecting,equipping and deployingcharacters using spellsand defeating monsters. rF,vc~What evil lurks in the dank sewersīelow the city of Waterdeep? Shedsome light on the subject andpurge the city of this loathsomemenace! The EYE of THEBEHOLDER CLUE Boon is a valuableplayer's guide that provides aslittle or as much help as youwant, in five distinct sections :ġ. ASE: If characters are found, the contents from the ASE_x-folder should have been copied to the ASE-folder under the game folder. ASE: Select the save slot if game is EOB2. I just tried with EOB1 and it worked as planned. Nothing to do with saving / restoring explored maps. That file is just the ASE settings (DOSBox title, search range etc.). The following time, it was blank map once again, I just deleted the ASE.dat file and it worked properly. I deleted the ASE folder and started all over again, it works once again. Yes, ASE checks the save game file dates and if there's a new save made ASE saves the save game file + explored map files to ASE_x-folder where x is the save slot number.īackup just copies those files to a backup folder. "Save at the game", that means choosing "Camp > Game > Save > Yes" in the EoB# menus? Does this include ASE's Backup saves? If not, player should save in EoB# immediately before making a Backup save. You do not have the required permissions to view the files attached to this post. Activate the trainer options by checking boxes or setting values from 0 to 1.
PC EYE OF THE BEHOLDER MAPS PC
"Explored maps are saved only when the user makes a save at the game" Click the PC icon in Cheat Engine in order to select the game process. Quote from: Ishad Nha on January 31, 2017, 01:19:18 AM There is an Explore Level function which explores the whole level, but it is excessive when you only want to tidy a few loose walls. Needs ability to add finishing touches, walls where the party could not reach. Loading, a menu will appear and the default choice will be the last game that was saved. You would want one folder for each set of Explored_#.dat files.

ASE can detect which was the last one saved. Saving, there may be up to six EOBData#.sav save game files at once. If you initially explore a new level after the last save is made, if you reload you will need to get rid of the map for the new level. These files are found in the EOB1 or EOB2 folder (of ASE) as the case may be.ĭeleting the Explored_#.dat file will get rid of the map for that level altogether.

Then when you need to load, you shut down ASE and replace the relevant Explored_#.dat files with the backup copies. One approach is to make a backup copy of each Explored_#.dat file whenever you save the game. Needs a refresh function, currently once something is mapped, it stays mapped. Jonas Hirvonen produced the All Seeing Eye, an automapping and general utility for Eye of the Beholder 1 & 2.
